5 Finger Fillet

July 8th, 2018

First thing’s first: a player character can’t play this game without taking a shot. Roll a DC 13 Constitution Saving Throw. If they failed it, the following will be a lot harder.

The player is going to roll four dice. One for each gap between their character’s fingers. If the character has a different number of fingers, adjust the number of dice accordingly.

The goal is simple: Don't roll any 1's. What dice a player rolls is determined by their character’s Dexterity modifier. With 10 Dexterity, they start by rolling 4d12s, then for each round of the game they go down a die; 4d10, 4d8, 4d6, 4d4. A player with a positive Dexterity modifier rolls 4d12 for a number of rounds equal to their modifier. A negative Dexterity modifier immediately starts a player at 4d10.

A player rolls all four dice at once. For each 1 they roll, they stab themselves and take 1 damage, and have disadvantage on Dexterity checks for the next 4 hours. However if they get three or more 1's, they've actually cut their finger off (play stupid games, win stupid prizes). If they’re drunk, they reroll all non 1’s once.

The more times you roll without getting a 1, the more impressive you are! If you can manage to not stab yourself or lose a finger, after the appointed number of rounds you win! What do you win? The gift of a fully functioning hand. (or gold or whatever, I leave that up to your DM). Seriously though, this is not a game played by the especially wise. But there you go.

Here's a song to play during it!

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